# Package com.codename1.ui

package com.codename1.ui

Main widget package containing the component/container "composite" similar both in terminology and design to Swing/AWT.

Component/Container Relationship

Containers can be nested one within the other to form elaborate UI's. Containers use `com.codename1.ui.layouts` to arrange the components within. This is important as it allows a container can adapt to changing resolution, DPI, orientation, font size etc.

A container doesn't implicitly reflow its elements and in that regard follows the direction of AWT/Swing. As a result the layout can be animated to create a flowing effect for UI changes. This also provides improved performance as a bonus. See this sample of `Container` animation:

    Form hi = new Form("Layout Animations", new BoxLayout(BoxLayout.Y_AXIS));
    Button fall = new Button("Fall");
    fall.addActionListener((e) -> {
        for(int iter = 0 ; iter < 10 ; iter++) {
            Label b = new Label ("Label " + iter);
            b.setWidth(fall.getWidth());
            b.setHeight(fall.getHeight());
            b.setY(-fall.getHeight());
            hi.add(b);
        }
        hi.getContentPane().animateLayout(20000);
    });
    hi.add(fall);

You can learn more about layout managers `com.codename1.ui.layouts` and about event handling `com.codename1.ui.events`.

Component Gallery

The component gallery below isn't complete or exhaustive but it should give you a sense of the types of widgets available within Codename One in a glance.

#### AutoCompleteTextField

`com.codename1.ui.AutoCompleteTextField` provides suggestions as you type into the text field

#### BrowserComponent

`com.codename1.ui.BrowserComponent` allows us to embed an OS native browser into the app and connect to its JavaScript runtime!

#### Button

`com.codename1.ui.Button` allows us to bind events to a click

#### Link Button

`com.codename1.ui.Button` can also be used as a hyperlink

#### Calendar

`com.codename1.ui.Calendar` presents a visual date picker. Notice that we recommend using the `com.codename1.ui.spinner.Picker` class which is superior when running on the device for most use cases.

#### CheckBox

`com.codename1.ui.CheckBox` provides a check flag to tick on/off. `com.codename1.ui.RadioButton` provides an exclusive check marking that only applies to one radio within the group. Both can also appear as toggle buttons

#### ComboBox

`com.codename1.ui.ComboBox` is a list with a single visible entry that can popup the full list. Notice that we recommend using the `com.codename1.ui.spinner.Picker` class which is superior when running on the device for most use cases

#### Command

`com.codename1.ui.Command` & `com.codename1.ui.Toolbar` provide deep customization of the title area and allow us to place elements in the side menu (hamburger), overflow menu etc.

#### ComponentGroup

`com.codename1.ui.ComponentGroup` allows us to group components together in a a group and manipulate their UIID's.

#### Dialog

`com.codename1.ui.Dialog` allows us to notify/ask the user in a modal/modless way.

#### InfiniteContainer

`com.codename1.ui.InfiniteContainer` & `com.codename1.components.InfiniteScrollAdapter` implement a `com.codename1.ui.Container` that can dynamically fetch more data

#### Label

`com.codename1.ui.Label` displays text and/or icons to the user

#### List

`com.codename1.ui.List` a list of items, this is a rather elaborate component to work with! We often recommend just using `com.codename1.ui.Container`, `com.codename1.ui.InfiniteContainer` or `com.codename1.components.InfiniteScrollAdapter`

#### MultiList

`com.codename1.ui.list.MultiList` a list that is a bit simpler to work with than List `com.codename1.ui.List` although our recommendation to use something else still applies

#### Slider

`com.codename1.ui.Slider` allows us to indicate progress or allows the user to drag a bar to indicate volume (as in quantity)

#### SwipeableContainer

`com.codename1.ui.SwipeableContainer` enables side swipe gesture to expose additional functionality

#### Tabs

`com.codename1.ui.Tabs` places components/containers into tabbable entries, allows swiping between choices thru touch

#### Carousel

`com.codename1.ui.Tabs` can also be used as a swipe carousel

#### TextArea/Field

`com.codename1.ui.TextArea` & `com.codename1.ui.TextField` allow for user input via the keyboard (virtual or otherwise)

#### TextComponent

`com.codename1.ui.TextComponent` & `com.codename1.ui.PickerComponent` wrap the text field and picker respectively and adapt them better to iOS/Android conventions

#### Table

`com.codename1.ui.table.Table` displays optionally editable tabular data to the user

#### Tree

`com.codename1.ui.tree.Tree` displays data in a tree like hierarchy

#### ChartComponent

`com.codename1.charts.ChartComponent` can embed a wide range of visualization aids and animations into your app

#### ImageViewer

`com.codename1.components.ImageViewer` swipe, pinch to zoom and pan images

#### InfiniteProgress

`com.codename1.components.InfiniteProgress` provides a constantly spinning component

#### InteractionDialog

`com.codename1.components.InteractionDialog` an "always on top" `com.codename1.ui.Dialog`

#### MediaPlayer

`com.codename1.components.MediaPlayer` allows playing media including video coupled with the `com.codename1.media.MediaManager`

#### MultiButton

`com.codename1.components.MultiButton` is much more than a button

#### OnOffSwitch

`com.codename1.components.OnOffSwitch` allows us to toggle a state similar to the `com.codename1.ui.CheckBox` but with a more modern look

#### ShareButton

`com.codename1.components.ShareButton` provides native "social share" functionality

#### SpanLabel

`com.codename1.components.SpanLabel` a text label that "seamlessly" breaks lines

#### SpanButton

`com.codename1.components.SpanButton` a button that "seamlessly" breaks lines

#### Picker (Date)

`com.codename1.ui.spinner.Picker` allows us to show an OS native picker UI (Date Picker)

#### Picker (Time)

`com.codename1.ui.spinner.Picker` allows us to show an OS native picker UI (Time Picker)

#### ToastBar

`com.codename1.components.ToastBar` shows a non-obtrusive notice on the bottom of the `Form`

#### SignatureComponent

`com.codename1.components.SignatureComponent` shows a dialog that allows the user to "sign" using the touch screen

#### Accordion

`com.codename1.components.Accordion` displays collapsible content panels

#### FloatingHint

`com.codename1.components.FloatingHint` animates the text field hint into a label on top of the text field and visa versa

#### FloatingActionButton

`com.codename1.components.FloatingActionButton` hovers over the UI presenting a default action

- Related Packages
  Package
  Description
  com.codename1.ui.animations
  All components are animatable by potential and additional animations (unrelated to a specific component) can be installed on the fly, transitions between forms are also handled as part of this package.
  com.codename1.ui.events
  Observable pattern event listeners in the spirit of AWT 1.1's event dispatching architecture, all events are dispatched on the EDT (Event Dispatch Thread).
  com.codename1.ui.geom
  Contains classes related to geometry locations and calculations such as rectangle and size
  com.codename1.ui.html
  This package is deprecated and used only for legacy support, use the WebBrowser component from the components package.
  com.codename1.ui.layouts
  Layout managers allow a `com.codename1.ui.Container` to arrange its components by a set of rules that adapt to specific densities (ppi - pixels per inch).
  com.codename1.ui.list
  Lists are highly customizable and serve as the basis for `com.codename1.ui.ComboBox` and other components (such as carousels etc) they employ a similar MVC approach to Swing including the renderer pattern, notice that we strongly discourage usage of lists...
  com.codename1.ui.painter
  `com.codename1.ui.Painter` allows us to draw arbitrary elements of graphics from plain/scaled/tiled images to gradients and pretty much any form of graphic drawing we can imagine.
  com.codename1.ui.plaf
  Look of the application can be fully customized via this package, it represents a rendering layer that can be plugged in separately in runtime and themed to provide any custom look.
  com.codename1.ui.scene
  This package provides a light-weight scene graph for Codename One.
  com.codename1.ui.spinner
  Spinners allows picking of simple sequential values similarly to combo boxes but of a much wider value set.
  com.codename1.ui.table
  Table component for editing and viewing tabular data and arranging Codename One components in a tabular form
  com.codename1.ui.tree
  Tree component for displaying hierarchy based information and its related classes
  com.codename1.ui.util
  Utility features that are either too domain specific or don't "fit" into any other packages including the Resource file format loading API.
  com.codename1.ui.validation
  The validation framework allows us to mark invalid input in text components and disable components in the case of invalid input
- Class
  Description
  AnimationManager
  Animation manager concentrates all of the animations for a given form into a single place that allows us to manage all mutations to a Form in a way the prevents collisions between mutations.
  AutoCompleteTextComponent
  A `TextComponent` version of `com.codename1.ui.AutoCompleteTextField`
  AutoCompleteTextComponent.AutoCompleteFilter
  Allows filtering the entries in the auto complete
  AutoCompleteTextField
  An editable `com.codename1.ui.TextField` with completion suggestions that show up in a drop down menu while the user types in text.
  BlockingDisallowedException
  Exception that is thrown if attempting to run invokeAndBlock while blocking is disabled.
  BrowserComponent
  The browser component is an interface to an embeddable native platform browser on platforms that support embedding the native browser in place, if you need wide compatibility and flexibility you should check out the HTMLComponent which provides a lightweight 100% cross platform web component.
  BrowserComponent.JSExpression
  A wrapper class for a literal javascript expression that can be passed as an arg in `java.lang.Object[])`.
  BrowserComponent.JSRef
  A wrapper class for a Javascript value that is returned via the `com.codename1.util.Callback)` method.
  BrowserComponent.JSType
  Enum with the possible types for a `JSRef` object.
  BrowserWindow
  Encapsulates a WebView that is contained in its own separate window when run on a Desktop (e.g. Simulator).
  BrowserWindow.EvalRequest
  A future that is returned from the eval() method.
  Button
  Button is the base class for several UI widgets allowing clickability.
  ButtonGroup
  This class is used to create a multiple-exclusion scope for `com.codename1.ui.RadioButton`.
  Calendar
  Date widget for selecting a date/time value.
  CheckBox
  CheckBox is a button that can be selected or deselected and displays its state to the user.
  CN
  This is a global context static class designed for static import, this class allows us to write more terse code.
  CN1Constants
  Common constants for Display and CN
  ComboBox<T>
  A `ComboBox` is a list that allows only one selection at a time, when a user clicks the `ComboBox` a popup button with the full list of elements allows the selection of a single element.
  Command
  The Command class provides a useful extension to the ActionListener interface in cases where the same functionality may be accessed by several controls.
  CommonProgressAnimations
  A collection of useful progress animations and utility methods.
  CommonProgressAnimations.CircleProgress
  A progress animation that shows an animated circle.
  CommonProgressAnimations.EmptyAnimation
  An empty progress animation.
  CommonProgressAnimations.LoadingTextAnimation
  A progress animation that shows a block of text being typed.
  CommonProgressAnimations.ProgressAnimation
  Base class for ProgressAnimations
  Component
  The component class is the basis of all UI widgets in Codename One, to arrange multiple components together we use the Container class which itself "IS A" Component subclass.
  ComponentGroup
  A component group is a container that applies the given UIID to a set of components within it and gives the same UIID with "First"/"Last" prepended to the first and last components.
  ComponentImage
  A utility wrapper that allows a Component to be used as an Image so that it can be set as the icon for a Label or button.
  ComponentSelector
  A tool to facilitate selection and manipulation of UI components as sets.
  ComponentSelector.ComponentClosure
  Interface used for providing callbacks that receive a Component as input.
  ComponentSelector.ComponentMapper
  Interface used by `#map(com.codename1.ui.ComponentSelector.ComponentMapper)` to form a new set of components based on the components in one set.
  ComponentSelector.Filter
  Interface used by `#filter(com.codename1.ui.ComponentSelector.Filter)` to form a new set of components based on the components in one set.
  Container
  A composite pattern with `Component`, allows nesting and arranging multiple components using a pluggable layout manager architecture.
  Dialog
  A dialog is a form that occupies a part of the screen and appears as a modal entity to the developer.
  Display
  Central class for the API that manages rendering/events and is used to place top level components (`Form`) on the "display".
  DynamicImage
  A base class for images that dynamically painted, just like a normal component.
  Editable
  An interface that can be implemented to provide editing capabilities for any component in the UI.
  EncodedImage
  `EncodedImage` is the workhorse of Codename One.
  Font
  Codename One currently supports 3 font types:
  FontImage
  `FontImage` allows using an icon font as if it was an image.
  Form
  Top level component that serves as the root for the UI, this `Container` subclass works in concert with the `Toolbar` to create menus.
  Form.TabIterator
  Iterates through the components on this form in traversal order.
  Graphics
  Abstracts the underlying platform graphics context thus allowing us to achieve portability between MIDP devices and CDC devices.
  IconHolder
  An interface implemented by `Component` classes that can display an icon.
  Image
  Abstracts the underlying platform images allowing us to treat them as a uniform object.
  ImageFactory
  A factory class for creating mutable images.
  InfiniteContainer
  This abstract Container can scroll indefinitely (or at least until we run out of data).
  InputComponent
  A base class for `com.codename1.ui.TextComponent`, `com.codename1.ui.PickerComponent` and potentially other components that wish to accept input in a dynamic way that matches iOS and Android native input guidelines.
  InterFormContainer
  A container that allows you to use the same component on multiple forms.
  Label
  Allows displaying a single line of text and icon (both optional) with different alignment options.
  LinearGradientPaint
  LinearGradientPaint provides a way to fill a `Shape` with a linear gradient.
  List<T>
  A set of elements that is rendered using a `com.codename1.ui.list.ListCellRenderer` and are extracted via the `com.codename1.ui.list.ListModel`, notice that we strongly discourage usage of lists.
  MenuBar
  This class represents the Form MenuBar.
  MultipleGradientPaint
  A base class for Paints that use multiple gradients.
  MultipleGradientPaint.ColorSpaceType
  Colors spaces for gradients.
  MultipleGradientPaint.CycleMethod
  Cycle methods for gradients.
  NavigationCommand
  The NavigationCommand is a Command that navigates to a given Form.
  Paint
  An interface for providing custom painting such as gradients.
  Painter
  `Painter` can be used to draw on components backgrounds.
  PeerComponent
  A peer component is essentially a "dummy" Codename One component used to calculate the position of the actual native platform specific component.
  PickerComponent
  A picker component similar to `com.codename1.ui.TextComponent` that adapts to native UI conventions and leverages the `com.codename1.ui.spinner.Picker` API.
  RadioButton
  RadioButton is a `Button` that maintains a selection state exclusively within a specific `ButtonGroup`.
  ReleasableComponent
  An Interface that any Component that could be released from the parent Form can implement.
  RGBImage
  An image that stores its data as an integer RGB array internally, this image cannot be manipulated via Graphics primitives however its array is accessible and modifiable programmatically.
  SelectableIconHolder
  An interface that is implemented by "selectable" components that hold icons, such as `Button`, `SpanButton`, `MultiButton`, etc...
  Sheet
  A light-weight dialog that slides up from the bottom of the screen on mobile devices.
  SideMenuBar
  This is Menu Bar that displays it's commands on a side bar navigation similar to Google+/Facbook apps navigation
  Slider
  The slider component serves both as a slider widget to allow users to select a value on a scale via touch/arrows and also to indicate progress.
  Stroke
  Encapsulates the stroke used for drawing paths.
  SwipeableContainer
  `SwipeableContainer` allows us to side swipe a component and expose underlying configuration within it.
  Tabs
  A component that lets the user switch between a group of components by clicking on a tab with a given title and/or icon.
  TextArea
  An optionally multi-line editable region that can display text and allow a user to edit it.
  TextComponent
  Encapsulates a text field and label into a single component.
  TextComponentPassword
  TextComponent extended to automatically add mask/unmask password button near the TextField; it acts like a normal TextComponent if the Constraint is not TextArea.PASSWORD
  TextField
  A specialized version of `com.codename1.ui.TextArea` with some minor deviations from the original specifically:
  TextHolder
  An interface implemented by `Component` classes that can support setting/getting text.
  TextSelection
  Text selection support for Codename One applications.
  TextSelection.TextSelectionSupport
  An interface that can be returned from any Component's `Component#getTextSelectionSupport()` method to provide text selection support on that component.
  TextSelection.TextSelectionTrigger
  Trigger types for text selection.
  Toolbar
  Toolbar replaces the default title area with a powerful abstraction that allows functionality ranging from side menus (hamburger) to title animations and any arbitrary component type.
  Toolbar.BackCommandPolicy
  The behavior of the back command in the title
  TooltipManager
  Central management for tooltips, this class can be derived/customized to override the default tooltip behavior.
  Transform
  Encapsulates a 3D transform that can be used in `com.codename1.ui.Graphics` contexts or with `com.codename1.ui.geom.Shape`s to transform in various ways.
  Transform.NotInvertibleException
  UIFragment
  Encapsulates an XML or JSON template for a UI component hierarchy.
  UIFragment.ComponentFactory
  A factory for converting XML elements to Components.
  UIFragment.DefaultComponentFactory
  Default component factory that is used in templates.
  URLImage
  `URLImage` allows us to create an image from a URL.
  URLImage.ErrorCallback
  Invoked in a case of an error
  URLImage.ImageAdapter
  Allows applying resize logic to downloaded images you can use constant resize behaviors defined in this class.
  VirtualInputDevice
  Represents a virtual input device that may need to be closed/disposed, providing a way Widgets that require exclusive access to the user's input (but perhaps not all of the user interactions with the app) need to provide a way for the form to dispose of it when a new input device needs to be displayed.